From the claustrophobic tunnels of the Moscow underground, through a frozen city, to a radioactive desert – Platige Image’s trailer for the video game Metro Exodus takes viewers on a wondrous journey through post-nuclear Russia. Aiming to be more than an overview of the upcoming attractions, the short film functions as a self-contained story that introduces the viewers to a rich science fantasy universe.
Metro Exodus is the third game in the series based on the best-selling novels by Dmitry Glukhovsky.
Watching 4A Games take my characters off the page and put them onto the screen has been a privilege. I hope fans will enjoy this new glimpse into Artyom’s world. (Dmitry Glukhovsky)
The books, already recognized as modern classics, combine science-fiction with elements of magic and Eastern folklore. This combination is also a distinctive feature of the trailer made by Platige Image for the game’s publisher, Deep Silver.
“The Metro series puts a strong emphasis on the story, so we also wanted the trailer to tell an alluring and coherent story, instead of simply showing parts of the game. We wanted to find a way to present not only the richness of the world, but also the motivation behind the journey which is about to start. The fantastic nature of the Metro universe gave us the solution. All parts of the production process were realised by the Platige Image team – from the concept and script, through creation of all the assets, stunt recordings, animation and rendering, to the sound editing and mixing. (Tomek Suwalski, screenwriter and director of the trailer)
The trailer stands out due to its unique storyline, which allowed Platige Image to showcase various locations while maintaining continuity of action. The protagonist meets a child with psychic powers who shows him a vision of things to come – resulting in a series of smooth shifts in time and place.
For Platige Image, the challenge was to design a variety of unique locations. The studio created decrepit subway tunnels, a misty swamp, a city in the middle of a nuclear winter, a colourful taiga and even a desert. The environment retains the highest level of realism, but every location is also mysterious and seems almost magical. This effect was achieved with the use of subtle details, such as lighting or tension-building framing. The brilliant cooperation is invaluable in projects on this scale, all the more with great support of 4A Games and participation of genuine artists. One of them is Alexey Omelchuk, the series composer and the author of original music for Metro Exodus.
Metro Exodus will be released on 15 February 2019. The game will be available on Xbox One, PlayStation 4, and PC. Learn more about its features and watch the trailer at www.metrothegame.com.
Credits
Director & Writer
- Tomek Suwalski
CG Supervisor:
- Hubert Zegardło
Art. Director:
- Karol Klonowski
Executive Producer:
- Piotr Prokop
Producer:
- Daria Zienowicz
Director & Writer
- Tomek Suwalski
CG Supervisor:
- Hubert Zegardło
Art. Director:
- Karol Klonowski
Executive Producer:
- Piotr Prokop
Producer:
- Daria Zienowicz
Department Coordinator:
- Tomasz Wróbel, Karolina Koszewska
Production Coordinators:
- Piotr Gochnio
- Marcin Kurowski
- Justyna Ołtarzewska
- Klaudia Sordyl
Animation Production Manager
- Marina Borokhova
Head of Production
- Magda Machalica
Head of Animation
- Michał Skrzypiec
Head of CG
- Bartłomiej Witulski
Concept Artist
- Maciej Rębisz
- Michał Niewiara
- Jakub Jabłoński
- Maciej Drabik
- Mateusz Oźmiński
- Michał Urbański
- Damian Bajowski
Lead Character Artist
- Szymon Kaszuba
Technical Character Lead
- Sebastian Lautsch
Character Artists
- Maciej Zatwarnicki
- Klaudiusz Wesołowski
- Amelia Baj
- Agnieszka Strzęp
- Izabela Poznańska
- Alexandru Halcescu
Scanning Session Supervisor
- Rafał Kidziński
Lead Asset Look Dev
- Piotr Orliński
Asset Look Dev Artists
- Piotr Nowacki
- Filip Adamiak
- Sebastian Deredas
- Żaneta Szabat
- Patrycja Domańska
- Bartosz Skrzypiec
Lead Set Dressing Artist
- Arkadiusz Piwiec
Set Dressing Artists
- Michał Rudkowski
- Robert Kudera
- Przemysław Sacharczuk
- Mariusz Zastawny
- Nauzet Naranjo
- Paweł Adamajtis
- Tomasz Kuś
- Damian Drabik
- Michał Witek
- Daniel Kłos
Lead Layout Artist
- Dominik Wawrzyniak
Layout Artists
- Michał Kaleniecki
- Janek Sojka
- Grzegorz Mazur
- Marta Wiśniewska
Lead Animation Artist
- Błażej Andrzejewski
Animation Artists
- Olga Szablewicz-Pisuk
- Krzysztof Faliński
- Bartosz Jerczyński
- Patryk Latos
- Andrzej Ellert
Lead Technical Director
- Grzegorz Mazur
Lead Character TD
- Bartłomiej Przybylski
Character TD
- Olga Bieńko
- Robert Chrzanowski
- Mateusz Matejczyk
- Rafael Vitoratti
Hair Groomer
- Mirosław Pączkowski
- Marcin Kłusek
Lead Character FX Artists
- Kacper Żuliński
- Bartosz Miraś
- Oleksandr Gorodyskyi
Lead FX Artist
- Michał Firek
FX Artists
- Rafał Rumiński
- Dominik Dziubalski
- Agata Cichosz
- Filip Tarczewski
- Michał Grądziel
- Igor Zanic
Look Dev Artists
- Mateusz Sroka
- Paweł Szklarski
Lead Lighting Artist
- Przemek Patyk
Lighting Artists
- Michał Pancerz
- Michał Witek
- Piotr Orliński
- Paweł Szkarski
Matte Paint Artists
- Maciej Biniek
- Adam Trędowski
- Maciej Drabik
Lead Compositing Artist
- Karol Klonowski
Compositing Artist
- Łukasz Przybytek
- Mateusz Węglarz
- Dmytro Kolisnyk
- Witold Płużański
- Adam Rosłanowski
- Jakub Petruk
Set Dressing/ Lighting/ Rendering/ Compositing
- Seweryn Czarnecki
- Andrzej Przydatek
- Tomasz Przydatek
Additional Set Dressing
- Łukasz Gdaniec
- Łukasz Walichnowski
- Łukasz Świerczyński
- Michał Małyska
- Waldemar Tabaka
- Krzysztof Rusinek
- Rafał Waniek
Additional Animators
- Ildkio Czipa
- Nora Kiss
- Barbara Agocs
- Bea Ujj
Animation Supervisor
- Csaba Baros
Technical Director
- Szabolcs Sinka
Additional Face Animators
- David Barton
- Nicole Mustoe
- Katya Owu
Grading
- Piotr Sasim
Finishing Artists
- Piotr Popielawski
Data Wrangler
- Michał Własiuk
Audio/Video Technique
- Maciej Żak
Storyboard
- Andrzej Grzechnik
Treatment Layout
- Szymon Kuczmierczyk
Translator
- Jan Szelągiewicz
CTO
- Tomasz Kruszona
Lead Pipeline TD
- Jarosław Zawiśliński
Pipeline TD
- Łukasz Dąbała
- Witold Duraj
- Tomasz Kurgan
- Maksim Kuzubov
Lead Render Wrangler
- Rafał Wójcikowski
Render Wranglers
- Ewelina Romejko
- Kamil Boryczko
- Marcin Jóźwiak
- Piotr Szczepaniak
Head of IT
- Piotr Getka
IT
- Jakub Dąbrowski
- Krzysztof Konig
- Marcin Maciejewski
- Łukasz Olewniczak
Motion Capture Producer
- Justyna Ołtarzewska
Motion Capture Production Assistant
- Dorota Woropaj
Motion Capture TD
- Grzegorz Mazur
Motion Capture Junior TD
- Aleskander Szymkuć
- Dawid Wieczorek
Motion Capture Camera
- Dominik Wawrzyniak
Music
- Alexey Omelchuk
Sound
- Platige Image
Sound Design
- Wojciech Chołaściński
Sound Producer
- Sabina Pająk-Maciaś