HYPER SCAPE OFFICIAL CINEMATIC TRAILER

We are pleased to present you animation which introduces an entirely new Hyper Scape universe created by Ubisoft. The animation reveals an almost 3-minute vision of the real and virtual worlds from the year 2054. Our artists have been involved in this cinematic trailer project since the very beginning, from the work on the script to setting up dynamic animation in line with the high-octane pace of the in-game action. One big focus was the creation of the hyper-realistic model for the main characters.

We became involved in this project very early in the global production of the game. We had access to its very first versions, and then to a constantly updated build at Ubisoft’s headquarters in Montreal. So, you might say that, together, we went through all the exciting but challenging phases of building of a new IP. We received a large dose of understanding, trust, and positive feedback at every stage of the production. (Bartek Kik, Hyper Scape trailer director)

For the mocap session we spent 5 days on the set, with 2 days for capturing the main elements and one day for try out, one for additional photos, and another for the faceware session. It was really key to showcase fluidity and dynamism in the movement, sowe worked with the amazing Maciek Kwiatkowski and two fantastic parkour artists: Monika Mińska and Jakub Grossman. (Agata Bereś, CG Producer at Platige Image)

Maintaining the animation-producing process after the pandemic was announced was one of the biggest challenges. Despite this unusual situation, work on the production was not interrupted and was carried out in accordance with the assumed schedule.

The trust received from Ubisoft is a reason to be proud and also a great responsibility. We are glad that, in this difficult time, we were able to commit to such an outstanding production. (Piotr Prokop, Business Development Director at Platige Image)

At its core, Hyper Scape is an intense, fast-paced and vertical free-to-play FPS Battle Royale , but it’s also a brand new IP with a rich lore, an original story and a cast of unique and diverse characters. The cinematic trailer introduces the global narrative of Hyper Scape that will be developed season after season.

The CGI trailer was released as part of the announcement for the game’s official PC Open Beta. The full launch of Hyper Scape is planned for later this summer on PC, PS4 and Xbox One.

Credits

Client

  • Ubisoft Montreal

 

Client

  • Ubisoft Montreal

 

Director

  • Bartłomiej Kik

 

CG Supervisor

  • Bartosz Skrzypiec

 

Art. Director

  • Karol Klonowski

 

Character art director

  • Rafał Kidziński

 

Executive Producers

  • Piotr Prokop

 

Producer

  • Agata Bereś

 

Head of CG

  • Bartłomiej Witulski

 

Head of Production

  • Magdalena Machalica

 

Production assistant

  • Patrycja Romanowska
  • Marina Sawicka
  • Anna Zdrojewska

 

Department Manager

  • Tomasz Wróbel

 

Team Producer

  • Paweł Gajda
  • Piotr Gochnio
  • Ariana Jeż
  • Klaudia Sordyl

 

Production Coordinator

  • Dominika Gwardyńska
  • Marta Krasoń
  • Maja Kuriata
  • Anna Stańczak
  • Adrianna Użycka

 

Storyboard

  • Michał Murawski

 

Stillomatic

  • Katarzyna Bobel

 

Lead Enviroment Artist

  • Paweł Adamajtis

 

Sequence Lead Enviroment Artist

  • Robert Filipowicz

 

Enviroment Artists

  • Mariusz Zastawny
  • Przemysław Sacharczuk
  • Robert Kudera
  • Michał Rudkowski
  • Nauzet Naranjo
  • Miguel Fonseca
  • Piotr Nowacki
  • Daniel Kłos
  • Oguzhan Kar
  • Andrzej Augustyniak
  • Tomasz Kawecki
  • Adrian Jaśkiewicz
  • Michał Horba
  • Adam Jakimiuk
  • Marcin Białecki
  • Piotr Mróz
  • Jarosław Mróz
  • Marek Mróz
  • Adam Zimirski
  • Michał Olechno
  • Anna Dąbrowska
  • Kuba Dąbrowski
  • Paweł Mierzyński
  • Jarosław Kościański
  • Ireneusz Jaworski

Modeler

  • Artur Woźniak

 

Hair Grooming Artist

  • Mirosław Pączkowski
  • Marcin Kłusek
  • Chris Debski
  • Michał Skrzypiec
  • Rafał Kidziński

 

Lead Character Artist

  • Sebastian Lautsch

 

Character Artists

  • Szymon Kaszuba
  • Artur Owśnicki
  • Klaudiusz Wesołowski
  • Maciek Hrynyszyn
  • Agnieszka Strzęp
  • Łukasz Kamiński
  • Paweł Brudniak
  • Artem Gansior
  • Filip Adamiak
  • Artur Woźniak

 

Lead Asset Look Dev Artist

  • Piotr Nowacki

 

Asset Look Dev Artists

  • Piotr Orliński
  • Filip Adamiak
  • Sebastian Deredas
  • Żaneta Szabat
  • Arya Sowti
  • Łukasz Lesiak
  • Artem Gansior
  • Paweł Brudniak

 

Shot Look Dev Artists

  • Paweł Szklarski
  • Mateusz Sroka

 

Character FX Artists

  • Bartosz Miraś
  • Kacper Żuliński
  • Jakub Tyszka
  • Oleksandr Gorodyskyi

 

Lead Character TD

  • Bartłomiej Przybylski

 

Character TD

  • Olga Bieńko
  • Robert Chrzanowski
  • Mateusz Matejczyk
  • Rafael Vitoratti

 

Lead Lighting Artist

  • Przemysław Patyk

 

Lighting Artists

  • Michał Pancerz
  • Krzysztof Olszewski
  • Marcin Jóźwiak
  • Michał Witek

 

Lead Compositing Artist

  • Łukasz Przybytek

 

Compositing Artists

  • Mateusz Węglarz
  • Adrian Bałtowski
  • Dmytro Kolisnyk
  • Agata Wacławiak-Pączkowska
  • Witold Płużański
  • Rafał Szyc
  • Selim Sykut
  • Michał Skrzypiec
  • Andrzej Przydatek
  • Tomasz Przydatek
  • Seweryn Czarnecki

 

Lead Previz Artist

  • Dominik Wawrzyniak

 

Previz Artists

  • Zuzanna Suska
  • Jan Sojka
  • Filip Gracki
  • Grzegorz Mazur
  • Michał Kaleniecki
  • Anna Szustak-Borowska
  • Amelia Baj
  • Marta Wadecka
  • Tomasz Czubak

Lead Animation Artist Sequence

  • Krzysztof Faliński

 

Lead Animation Artist Sequence

  • Bartosz Jerczyński

 

Animation Artists

  • Filip Pachucki
  • Robert Urban
  • Adam Zienowicz
  • Franciszek Rzepka
  • Błażej Andrzejewski
  • Oleh Ridzel
  • Olga Szablewicz – Pisiuk

 

Lead FX Artist

  • Michał Firek

 

FX Artists

  • Michał Grądziel
  • Rafał Rumiński
  • Agata Cichosz
  • Filip Tarczewski
  • Michał Śledź
  • Jarosław Armata

 

Lead Matte Paint Artist

  • Maciej Biniek

 

Matte Paint Artists

  • Waldemar van Deurse
  • Igor Firkowski
  • Adam Trędowski

 

On Line

  • Michał Własiuk
  • Karol Klonowski

 

On Line consultant

  • Hubert Zegardło

 

Grading

  • Piotr Sasim

 

Conforming

  • Michał Własiuk

 

CTO

  • Tomasz Kruszona

 

Lead Pipeline TD

  • Jarosław Zawiśliński

 

Pipeline TD

  • Łukasz Dąbała
  • Witold Duraj
  • Adrian Krupa
  • Tomasz Kurga
  • Maksim Kuzubov
  • Sergii Nazarenko

 

Lead Render Wrangler

  • Rafał Wójcikowski

 

Render Wranglers

  • Kamil Boryczko
  • Łukasz Derda
  • Marcin Jóźwiak
  • Mateusz Mazur

 

Head of IT

  • Piotr Getka

 

IT

  • Jakub Dąbrowski
  • Krzysztof Konig
  • Marcin Maciejewski
  • Łukasz Olewniczak

 

Audio/Video Technique – DI Support

  • Maciej Żak
  • Kamil Steć
  • Cezary Musiał
  • Piotr Dudkiewicz

 

Motion Capture TD

  • Aleksander Szymkuć
  • Grzegorz Mazur

 

Motion Capture Performers

  • Maria Ruddick
  • Monika Mińska
  • Maciej Kwiatkowski
  • Sławomir Kurek
  • Jakub Grossman

 

Concept Artist

  • Krzysztof Rejek
  • Marcin Kowalski

 

Motion Designer

  • Adam Blumert

 

Production baby

  • Antonii Baja
More credits +